Game - Discord
A top down squad based shooter with real time strategy controls. Discord is set in a near future Japanese suburb, where a city has been overrun by rogue robots. Players move through areas of the city, while guiding a squad and a package meant to neutralize the robot threat. As the lead Artist for this project I was responsible for managing the art team's schedule and maintaining the visual style for Discord. The setting of Japan was chosen because of the unique architecture and iconic imagery that could be used in the level design, and also to differentiate it from more common concrete and brick citys.
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Game - PowerNode
PowerNode is a fun multiplayer turn based strategy game for two to eight players set in a alternative World War 2. I was the Project Manager, and Lead Artist for this project. I also was involved as a gameplay lead, as I wrote and pitched the original documentation containing the gameplay and theme. I was responsible for the management of the team's schedule and it's day to day debriefs and development.
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Manual
Game - World in Conflict: Modern Warfare MOD
Collaboration with developers from across the world to build a high quality modification for World in Conflict.
As an artist I took on assigned tasks and completed them to a professional standard.
Released as a free mod, which is currently in development.
Link
Character
The base mesh for this character was created in Maya, it was textured and sculpted in ZBrush.
Total time spent creating the entire scene was one week.
Jaguar E-Type
This vehicle was built for a project while studying at Media Design School.
It was made to be used in Unity, and uses a provided track and script in the game below. Total time for modelling through to final deliverable was one week.
FN FAMAS
This weapon was built as part of a prop project while studying at Media Design School. Part of the project was to build it for the UDK development tool. Total time for the project was one week. The download link below includes the weapon and test map. You will need to do a full recompile of your UDK install, or it will not work in game. With Pre 2010-08 UDK installs you should select yes when get a popup box asking you if you want to refresh your scripts before you launch the test map.
Environment
This aged office building was made after a stint of playing STALKER, and during a environment project while at Media Design School. It was built in UDK an thee floor and ground are made out of brushes, the rest of the map is made of tileable props.
Animation
Created for as part of a animation project while at Media Design School. The task was to rig and animate a provided character for a video game, within the limitation of only being able to use twenty joints in final exported sequence.



















